I was planning on writing a blog post relatively soon about one of my favorite games not featuring "Dungeons & Dragons" in the title:
However, I noticed that the main person responsible for creating the game - a certain Mr. Jeff Grubb - wrote an interesting post regarding the genesis of the Marvel Super Heroes RPG. For those interested, by all means, please go read it: HERE.
I'll save most of my own thoughts on the Marvel Super Heroes RPG for a later time, but suffice it to say I found it to be a great, easy game to play. It also emulated the superhero genre quite nicely - when playing a character, you felt like you could do anything you'd ever seen or read in a comic book. I've played other superhero systmes where that simply wasn't the case - your character would take forver to heal from a simple battle, or be unable to even do simple things like running from rooftop to rooftop. The fact that Marvel Super Heroes could do so while using a pretty simplistic rules system was always something impressive to be.
Besides ... FASERIP. That's just a great name for a rules system involving superheroes.
Time to get out the boxed set this weekend ...



Even though I play D&D exclusively now, I cut my teeth on the Marvel Super Heroes RPG. It let me, a huge comic-book nerd, explore RPGs in a safe environment where I knew all the key characters and could easily visualize how everything played out. I'd love the opportunity to dust off the old yellow boxed set and revisit this gem of old.